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Smoke, ripples and bullet impacts. Today's blog post is all about the VFX in the AdamDemo
We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effects in the Adam...
Take a look inside Scenario Testing -- it's how we test our engine by creating games!
As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I would like to d...
Take a look at this Made with Unity feature where co-creator of Command and Conquer Louis Castle discusses how Kixeye leveraged Unity to create their mobile MMO RTS War Commander: Rogue Assault.